Definition

Guided design reflects several paradigms. It reflects direct instruction by requiring students to read or work on pre-specified content segments or problems. It reflects social constructivism by requiring students to later apply and transfer the content they have learned to real world problems.

Download annotated Powerpoint slides describing the guided design model (PDF File).

Relevant Examples

If you have created course materials at Virginia Tech that are representative of this teaching model, we would like to showcase your work here. Please contact us with a description of your project so other faculty may learn from your efforts.

Design and Development Tips

The guided design model makes use of self-paced, independent teaching materials to cover prerequisite core knowledge for later application to authentic problems. These self-instructional materials can take the form of handouts, web pages, computer multimedia programs, or other formats.

The guided design model prescribes grouping students to work on authentic problems in the classroom after self-instruction. Web course tools might facilitate the use of this model in distance courses outside the traditional classroom by allowing instructors to form online teams for discussing issues and sharing documents.

The model also suggests students create a document or product representing their solution to the authentic problem posed. Students might make use of web page editors to create such products. Time to train students on such products could be considered a deterrent, however.

Recommended Readings

  • Wales, C. E., & Stager, R. A. (1978). The guided design approach. Englewood Cliffs, NJ: Educational Technology Publications.
  • White, G. P., & Coscarelli, W. C. C. (1986). The guided design guidebook: Patterns in implementation. Morgantown, WV: West Virginia University, National Center for Guided Design.