Definition

Teachers identify a specific set of skills to teach via a goal-based scenario, then "embed" that skill learning in a task, activity, or goal that the student will find interesting or motivational. Students are exposed to pre-specified content that the instructor chooses, and for that reason, the paradigm for goal-based scenarios is skewed slightly toward mastery learning. The model is not as rigid as mastery learning models, however. Rather, teachers may design a diverse set of goals to help learners with different interests acquire the same skills. In some cases, learners may even be permitted to set their own goals for acquiring the teacher's desired skill set. Goal-based scenarios can be similar to constructionist/project-based environments if learners are given a design goal to create some product (e.g., physical model, virtual magazine).

Download annotated Powerpoint slides describing the goal-based scenario model (PDF File).

Relevant Examples

If you have created course materials at Virginia Tech that are representative of this teaching model, we would like to showcase your work here. Please contact us with a description of your project so other faculty may learn from your efforts.

Design and Development Tips

Goal-based scenarios often take the form of multimedia learning environments in which students undertake authentic roles. Schank designed the "Broadcast News" multimedia environment, in which students managed a virtual newscast, developed story lines by accessing and organizing a large resource database, and eventually delivered the news as professionals. Students learned historical facts by organizing and re-presenting provided data. To design such goal-based environments, Internet web sites can link to a diversity of resources. Alternatively, authoring programs will allow an instructor to create a multimedia environment for interacting with resources or perhaps mock-interviewing virtual persons.

Recommended Readings

  • Goal-Based Scenarios. (1994). Special section of Educational Technology, 34 (9), 3-32.

  • Schank, R. C. (1991). Case-based teaching: Four experiences in educational software design (Tech. Rep. No. 7). Chicago, IL: Northwestern University, The Institute for the Learning Sciences.

  • Schank, R. C., Berman, T. R., & Macpherson, K. A. (1999). Learning by doing. In C. Reigeluth (Ed.), Instructional Design Theories and Models (pp. 161-181). Mahwah, NJ: Lawrence Erlbaum Associates.